Wednesday, 15 November 2017
Designing spacesuits, there is a couple I like, but still needs a bit of work before I colour up. I have also started to think about the branding for the animation. My story idea has change slightly, and plan to get the story board up soon.
Sunday, 12 November 2017
Before actually designing the spacesuit of the character, I wanted to check that chunky moon boots would work with his proportions. I have placed placeholder boots and clothes over the top to make sure it all ties up. I think it works, so will go back to pencil and paper and make him look more like a astronaught.
Saturday, 11 November 2017
I have roughly made all the blendshapes today, some are pretty ropey, but I still want to see how they effect the mesh once rigged. I enjoyed doing this, but have to say, trying to model faces is a real challenge. The next stage is to try and figure out how to rig these in. I also need to sort the file, as 5 of the faces have the incorrect background.
Friday, 10 November 2017
I wanted to learn how blendshapes are used to rig the face, so have been using Mudbox to quickly sculpt some shapes and see how they behave, though there are a lot of shapes needed for a face.
I am not spending too much time on them, as will use the Jet pack Jones rig, but I want to know how this works and the pros and cons.
Wednesday, 8 November 2017
Monday, 6 November 2017
Skinning test to see if the mesh created, was to complex for my level in skinning, but to block the weights and do the first pass of smoothing was pretty simple. So has made me want to try out the eyes and the mouth and see how they behave.