Friday, 22 September 2017
Thursday, 21 September 2017
I have been thinking about my minor project and the direction that I want persue in the 3D world.
I am really interested in the mechanics of Modelling, rigging and skinning and what to get confident in this area, so that if the opportunity arrises to work in the industry, I will have a strong starting point. So for the minor project, I would like to work on different head studies, so that I can practice with sculpting and retopology, and then rig the heads so I have can see how different mouths shapes and eyes behave. hopefully producing faces that don't look strange on screen when animated.
Below is one of my favourite artists, and his rigs are really cool, I would love to aim for something like this, but I realise this is the top level of rigging, but we can only but try.
Wednesday, 20 September 2017
Tuesday, 19 September 2017
I have been trying to figure out how far you can push Displacements maps in Arnold - Thought it would be easier just to try a Rock and see if the angles would hold. I don't think its to bad, but there are some odd artefacts on places that i'm not sure how to correct at the moment. But from the original SubD mesh, i think has potential.